|
|
|
@ -24,7 +24,6 @@ WiFiClient espClient; |
|
|
|
char message_buff[100]; |
|
|
|
PubSubClient client(espClient); |
|
|
|
|
|
|
|
///////////////////////////////////////////////
|
|
|
|
|
|
|
|
void setup() |
|
|
|
{ |
|
|
|
@ -55,10 +54,10 @@ void setup() |
|
|
|
client.loop(); |
|
|
|
} |
|
|
|
|
|
|
|
//////////////////////////////////////////////// ColorPalette
|
|
|
|
//////////////////////////////// ColorPalette ///////////////////////////////
|
|
|
|
currentPalette = RainbowColors_p; |
|
|
|
currentBlending = LINEARBLEND; |
|
|
|
/////////////////////////////////////////////////////////////
|
|
|
|
//////////////////////////////// ColorPalette ///////////////////////////////
|
|
|
|
|
|
|
|
Serial.println("End of setup"); |
|
|
|
} |
|
|
|
@ -130,7 +129,6 @@ void callbackMQTT(char* topic, byte* payload, unsigned int length) |
|
|
|
// Si on ne repasse pas tout à noir, cela peut faire des effets surprenants
|
|
|
|
ledBlackAll(); |
|
|
|
ledEffect = msgString; |
|
|
|
// TODO : a vraiment tester
|
|
|
|
client.publish(MQTT_LED_EFFECT_STATE, message_buff, true); |
|
|
|
} else if (stopic == MQTT_LED_BRIGHTNESS_COMMAND) { |
|
|
|
brightness = msgString.toInt(); |
|
|
|
@ -157,8 +155,6 @@ void ledBlackAll() |
|
|
|
FastLED.show(); |
|
|
|
} |
|
|
|
|
|
|
|
// TODO : faudra sortir toutes ces fonctions dans un autre fichier
|
|
|
|
|
|
|
|
void ledCylon() |
|
|
|
{ |
|
|
|
// Effet cylon : on allume une led, on attends, on eteinds, on passe à la suivante
|
|
|
|
@ -248,38 +244,42 @@ void ledError() |
|
|
|
void ledFullColor() |
|
|
|
{ |
|
|
|
fill_solid(leds, LED_NUM, color); |
|
|
|
int breath = (exp(sin(millis() / 2000.0 * PI)) - 0.36787944) * 108.4; |
|
|
|
// TODO : il fadrait pas faire 0 -> 255 mais plutot 20 -> brightness
|
|
|
|
// Source : http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
|
|
|
|
// Augmenter 2000 augmente la fréquence (c'est en fait sin((temps / 1000) * Pi/2)
|
|
|
|
// 0.36787944 ?? censé correspondre au minimum
|
|
|
|
// 108.4 ?? censé correspondre au maximum
|
|
|
|
int breath = (exp(sin(millis() / 2000.0 * PI)) - 0.3678794) * 108.4; |
|
|
|
Serial.print(breath); |
|
|
|
Serial.println(" / 255"); |
|
|
|
FastLED.setBrightness(breath); |
|
|
|
FastLED.delay(100 / speed); |
|
|
|
} |
|
|
|
|
|
|
|
///////////////////////////////// ColorPalette
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////// FastLED-3.1.5/examples/ColorPalette /////////////////////
|
|
|
|
void ledColorPattern() |
|
|
|
{ |
|
|
|
ChangePalettePeriodically(); |
|
|
|
ChangePalettePeriodically(); |
|
|
|
|
|
|
|
static uint8_t startIndex = 0; |
|
|
|
startIndex = startIndex + 1; /* motion speed */ |
|
|
|
static uint8_t startIndex = 0; |
|
|
|
startIndex = startIndex + 1; /* motion speed */ |
|
|
|
|
|
|
|
FillLEDsFromPaletteColors( startIndex); |
|
|
|
FillLEDsFromPaletteColors( startIndex); |
|
|
|
|
|
|
|
FastLED.show(); |
|
|
|
FastLED.delay(1000 / speed); |
|
|
|
FastLED.show(); |
|
|
|
FastLED.delay(1000 / speed); |
|
|
|
} |
|
|
|
|
|
|
|
void FillLEDsFromPaletteColors(uint8_t colorIndex) |
|
|
|
{ |
|
|
|
uint8_t brightness = 255; |
|
|
|
uint8_t brightness = 255; |
|
|
|
|
|
|
|
for( int i = 0; i < LED_NUM; i++) { |
|
|
|
leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending); |
|
|
|
colorIndex += 3; |
|
|
|
} |
|
|
|
for( int i = 0; i < LED_NUM; i++) { |
|
|
|
leds[i] = ColorFromPalette(currentPalette, colorIndex, brightness, currentBlending); |
|
|
|
colorIndex += 3; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// There are several different palettes of colors demonstrated here.
|
|
|
|
//
|
|
|
|
// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
|
|
|
|
@ -290,31 +290,31 @@ void FillLEDsFromPaletteColors(uint8_t colorIndex) |
|
|
|
|
|
|
|
void ChangePalettePeriodically() |
|
|
|
{ |
|
|
|
uint8_t secondHand = (millis() / 1000) % 60; |
|
|
|
static uint8_t lastSecond = 99; |
|
|
|
|
|
|
|
if( lastSecond != secondHand) { |
|
|
|
lastSecond = secondHand; |
|
|
|
if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; } |
|
|
|
if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; } |
|
|
|
if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; } |
|
|
|
if( secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; } |
|
|
|
if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; } |
|
|
|
if( secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; } |
|
|
|
if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; } |
|
|
|
if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; } |
|
|
|
if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; } |
|
|
|
if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; } |
|
|
|
if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; } |
|
|
|
} |
|
|
|
uint8_t secondHand = (millis() / 1000) % 60; |
|
|
|
static uint8_t lastSecond = 99; |
|
|
|
|
|
|
|
if( lastSecond != secondHand) { |
|
|
|
lastSecond = secondHand; |
|
|
|
if (secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; } |
|
|
|
if (secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; } |
|
|
|
if (secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; } |
|
|
|
if (secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; } |
|
|
|
if (secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; } |
|
|
|
if (secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; } |
|
|
|
if (secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; } |
|
|
|
if (secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; } |
|
|
|
if (secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; } |
|
|
|
if (secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; } |
|
|
|
if (secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; } |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// This function fills the palette with totally random colors.
|
|
|
|
void SetupTotallyRandomPalette() |
|
|
|
{ |
|
|
|
for( int i = 0; i < 16; i++) { |
|
|
|
currentPalette[i] = CHSV( random8(), 255, random8()); |
|
|
|
} |
|
|
|
for (int i = 0; i < 16; i++) { |
|
|
|
currentPalette[i] = CHSV(random8(), 255, random8()); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// This function sets up a palette of black and white stripes,
|
|
|
|
@ -323,100 +323,96 @@ void SetupTotallyRandomPalette() |
|
|
|
// to set them up.
|
|
|
|
void SetupBlackAndWhiteStripedPalette() |
|
|
|
{ |
|
|
|
// 'black out' all 16 palette entries...
|
|
|
|
fill_solid( currentPalette, 16, CRGB::Black); |
|
|
|
// and set every fourth one to white.
|
|
|
|
currentPalette[0] = CRGB::White; |
|
|
|
currentPalette[4] = CRGB::White; |
|
|
|
currentPalette[8] = CRGB::White; |
|
|
|
currentPalette[12] = CRGB::White; |
|
|
|
|
|
|
|
// 'black out' all 16 palette entries...
|
|
|
|
fill_solid(currentPalette, 16, CRGB::Black); |
|
|
|
// and set every fourth one to white.
|
|
|
|
currentPalette[0] = CRGB::White; |
|
|
|
currentPalette[4] = CRGB::White; |
|
|
|
currentPalette[8] = CRGB::White; |
|
|
|
currentPalette[12] = CRGB::White; |
|
|
|
} |
|
|
|
|
|
|
|
// This function sets up a palette of purple and green stripes.
|
|
|
|
void SetupPurpleAndGreenPalette() |
|
|
|
{ |
|
|
|
CRGB purple = CHSV( HUE_PURPLE, 255, 255); |
|
|
|
CRGB green = CHSV( HUE_GREEN, 255, 255); |
|
|
|
CRGB black = CRGB::Black; |
|
|
|
|
|
|
|
currentPalette = CRGBPalette16( |
|
|
|
green, green, black, black, |
|
|
|
purple, purple, black, black, |
|
|
|
green, green, black, black, |
|
|
|
purple, purple, black, black ); |
|
|
|
CRGB purple = CHSV(HUE_PURPLE, 255, 255); |
|
|
|
CRGB green = CHSV(HUE_GREEN, 255, 255); |
|
|
|
CRGB black = CRGB::Black; |
|
|
|
|
|
|
|
currentPalette = CRGBPalette16( |
|
|
|
green, green, black, black, |
|
|
|
purple, purple, black, black, |
|
|
|
green, green, black, black, |
|
|
|
purple, purple, black, black |
|
|
|
); |
|
|
|
} |
|
|
|
///////////////////// FastLED-3.1.5/examples/ColorPalette /////////////////////
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////// ColorTemperature
|
|
|
|
/////////////////// FastLED-3.1.5/examples/ColorTemperature ///////////////////
|
|
|
|
void colorTemp() |
|
|
|
{ |
|
|
|
// draw a generic, no-name rainbow
|
|
|
|
static uint8_t starthue = 0; |
|
|
|
fill_rainbow( leds + 5, LED_NUM - 5, --starthue, 20); |
|
|
|
fill_rainbow(leds + 5, LED_NUM - 5, --starthue, 20); |
|
|
|
|
|
|
|
// Choose which 'color temperature' profile to enable.
|
|
|
|
uint8_t secs = (millis() / 1000) % (DISPLAYTIME * 2); |
|
|
|
if( secs < DISPLAYTIME) { |
|
|
|
FastLED.setTemperature( TEMPERATURE_1 ); // first temperature
|
|
|
|
if (secs < DISPLAYTIME) { |
|
|
|
FastLED.setTemperature(TEMPERATURE_1 ); // first temperature
|
|
|
|
leds[0] = TEMPERATURE_1; // show indicator pixel
|
|
|
|
} else { |
|
|
|
FastLED.setTemperature( TEMPERATURE_2 ); // second temperature
|
|
|
|
FastLED.setTemperature(TEMPERATURE_2 ); // second temperature
|
|
|
|
leds[0] = TEMPERATURE_2; // show indicator pixel
|
|
|
|
} |
|
|
|
|
|
|
|
// Black out the LEDs for a few secnds between color changes
|
|
|
|
// to let the eyes and brains adjust
|
|
|
|
if( (secs % DISPLAYTIME) < BLACKTIME) { |
|
|
|
memset8( leds, 0, LED_NUM * sizeof(CRGB)); |
|
|
|
if((secs % DISPLAYTIME) < BLACKTIME) { |
|
|
|
memset8(leds, 0, LED_NUM * sizeof(CRGB)); |
|
|
|
} |
|
|
|
|
|
|
|
FastLED.show(); |
|
|
|
FastLED.delay(8); |
|
|
|
} |
|
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////// FastLED-3.1.5/examples/ColorTemperature ///////////////////
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////Fire202
|
|
|
|
//////////////////////// FastLED-3.1.5/examples/Fire202 ///////////////////////
|
|
|
|
void fire() |
|
|
|
{ |
|
|
|
// Array of temperature readings at each simulation cell
|
|
|
|
// Array of temperature readings at each simulation cell
|
|
|
|
static byte heat[LED_NUM]; |
|
|
|
|
|
|
|
// Step 1. Cool down every cell a little
|
|
|
|
for( int i = 0; i < LED_NUM; i++) { |
|
|
|
heat[i] = qsub8( heat[i], random8(0, ((COOLING * 10) / LED_NUM) + 2)); |
|
|
|
} |
|
|
|
for (int i = 0; i < LED_NUM; i++) { |
|
|
|
heat[i] = qsub8(heat[i], random8(0, ((COOLING * 10) / LED_NUM) + 2)); |
|
|
|
} |
|
|
|
|
|
|
|
// Step 2. Heat from each cell drifts 'up' and diffuses a little
|
|
|
|
for( int k= LED_NUM - 1; k >= 2; k--) { |
|
|
|
heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2] ) / 3; |
|
|
|
} |
|
|
|
// Step 2. Heat from each cell drifts 'up' and diffuses a little
|
|
|
|
for (int k= LED_NUM - 1; k >= 2; k--) { |
|
|
|
heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2] ) / 3; |
|
|
|
} |
|
|
|
|
|
|
|
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
|
|
|
|
if( random8() < SPARKING ) { |
|
|
|
int y = random8(7); |
|
|
|
heat[y] = qadd8( heat[y], random8(160,255) ); |
|
|
|
} |
|
|
|
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
|
|
|
|
if (random8() < SPARKING ) { |
|
|
|
int y = random8(7); |
|
|
|
heat[y] = qadd8(heat[y], random8(160,255)); |
|
|
|
} |
|
|
|
|
|
|
|
// Step 4. Map from heat cells to LED colors
|
|
|
|
for( int j = 0; j < LED_NUM; j++) { |
|
|
|
CRGB color = HeatColor( heat[j]); |
|
|
|
int pixelnumber; |
|
|
|
if( gReverseDirection ) { |
|
|
|
pixelnumber = (LED_NUM - 1) - j; |
|
|
|
} else { |
|
|
|
pixelnumber = j; |
|
|
|
} |
|
|
|
leds[pixelnumber] = color; |
|
|
|
// Step 4. Map from heat cells to LED colors
|
|
|
|
for (int j = 0; j < LED_NUM; j++) { |
|
|
|
CRGB color = HeatColor( heat[j]); |
|
|
|
int pixelnumber; |
|
|
|
if (gReverseDirection) { |
|
|
|
pixelnumber = (LED_NUM - 1) - j; |
|
|
|
} else { |
|
|
|
pixelnumber = j; |
|
|
|
} |
|
|
|
leds[pixelnumber] = color; |
|
|
|
} |
|
|
|
|
|
|
|
FastLED.delay(1000 / speed); |
|
|
|
FastLED.delay(1000 / speed); |
|
|
|
} |
|
|
|
/////////////////////////////////////////////
|
|
|
|
//////////////////////// FastLED-3.1.5/examples/Fire202 ///////////////////////
|
|
|
|
|
|
|
|
void loop() { |
|
|
|
// MQTT
|
|
|
|
|