Masque Halloween illuminé
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#include "Arduino.h"
#include <FastLED.h>
#include "ledmask.h"
/*
TODO: à adapter LED attached from pin 13 to ground pushbutton attached to pin 2 from +5V 10K resistor attached to pin 2 from ground*/
/** FIRE2012 **/void Fire2012(){// Array of temperature readings at each simulation cell
static byte heat[LED_NUM];
// Step 1. Cool down every cell a little
for( int i = 0; i < LED_NUM; i++) { heat[i] = qsub8( heat[i], random8(0, ((COOLING * 10) / LED_NUM) + 2)); }
// Step 2. Heat from each cell drifts 'up' and diffuses a little
for( int k= LED_NUM - 1; k >= 2; k--) { heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2] ) / 3; }
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
if( random8() < SPARKING ) { int y = random8(7); heat[y] = qadd8( heat[y], random8(160,255) ); }
// Step 4. Map from heat cells to LED colors
for( int j = 0; j < LED_NUM; j++) { CRGB color = HeatColor( heat[j]); int pixelnumber; if( gReverseDirection ) { pixelnumber = (LED_NUM - 1) - j; } else { pixelnumber = j; } leds[pixelnumber] = color; }}
void setup() { Serial.begin(SERIAL_SPEED); Serial.println("\nresetting");
/** BOUTON **/ // powering button
pinMode(POWERPIN, OUTPUT); digitalWrite(POWERPIN, HIGH); // initialize the pushbutton pin as an input:
pinMode(BUTTON_PIN, INPUT); buttonState = 0; delay(200);
/** LEDS **/ LEDS.addLeds<LED_CHIPSET,LED_PIN, LED_COLOR_ORDER>(leds, LED_NUM).setCorrection(TypicalSMD5050); FastLED.setBrightness(LED_BRIGHTNESS);}
void loop() { /** BOUTON **/ EVERY_N_MILLISECONDS(500) { buttonState = digitalRead(BUTTON_PIN);
if (buttonState == HIGH) { Serial.println("HIGH"); } else { Serial.println("LOW"); } }
// Add entropy to random number generator; we use a lot of it.
random16_add_entropy(random()); Fire2012(); // run simulation frame
FastLED.show(); // display this frame
FastLED.delay(1000 / LED_FPS);}
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